//METAGAME - THE GODS OF 3.0 - //
These are the descriptions of the gods given by the 3.0 players handbook.
The God of Magic, Boccob (bock-obb), is neutral. His other titles include the Uncaring, Lord of All Magic, and Archmage of the Deities. Boccob is a distant deity who promotes no special agenda in the world of mortals. As a god of magic and knowledge, he is worshiped by wizards, sorcerers, and sages. The domains he is associated with are Knowledge, Magic, and Trickery. The quarterstaff is his favored weapon.
Ehlonna (eh-loan-nuh), goddes of the woodlands, is neutral good. Her most commonly encountered title is Ehlonna of the Forests. Ehlonna watches over all good people who live in the forest, love the woodland, or make their livelihood there. She is pictured sometimes as an elf and sometimes as a human. She is especially close to elves, gnomes, half-elves, halflings, and brownies. She is also worshiped by rangers and some druids. The domains she is associated with are Animal, Good, Plant, and Sun. Her favored weapon is the longsword.
The god of slaughter, Erythnul (eh-rith-null), is chaotic evil. His title is the Many. Erthnul delights in panic and slaughter. In civilized lands, his followers (including evil fighters, barbarians, gnolls, bugbears, ogres, and trolls commonly worship him. The domains he is associated with are Chaos, Evil, Trickery, and War. His favored weapon is a morningstar with a blunt stone head.
Fharlanghn (far-lahng-un, the god of roads, is neutral. His title is Dweller on the Horizon. Fharlanghn’s wayside shrines are common on well-used roads, for he is the god of travel, roads, distance, and horizons. Bards, other wandering adventurers, and merchants favor Fharlanghn. The domains he is associated with are Luck, Protection, and Travel. The quarterstaff is his favored weapon.
The god of gnomes, Garl Glittergold (garl gliht-er-gold), is neutral good. He is known as the Joker, the Watchful Protectore, the Priceless Gem, and the Sparkling Wit. Garl Glittergold discovered the gnomes and led them into the world. Since then, he had been their protector. He governs humor, wit, gemcutting, and jewelrymaking. The domains he is associated with are Good, Protection, and Trickery. Garl’s favored weapon is the battleaxe. He is renowned for the jokes and pranks he pulls on other deities, though not all victims laugh off his jests. Garl once collapsed the caver of Kurtulmak, the god of the kobolds. Since then, the two deities have been sworn enemies.
Gruumsh (groomsh), god of orcs, is chaotic evil. His titles are One-Eye and He-Who-Never-Sleeps. Gruumsh is the chief god of the orcs. He calls on his followers to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightfully theirs (which is almost everything). The domains he is associated with are Chaos, Evil, Strength, and War. Gruumsh’s favored weapon is the spear. He harbors a special hatred for Corellon Larethian, Moradin, and their followers. In ages past, Corellon Larethian put out Gruumsh’s left eye out in a fight.
The God of valor, Heironeous (high-roe-nee-us), is lawful good. His title is the Invincible. Heironeous promotes justice valor, chivalry, and honor. The domains he is associated with are Good, Law, and War. His favored weapon is the longsword, and he is worshiped by paladins, good fighters, and good monks. His archenemy is Hextor, his half-brother.
The god of tyranny, Hextor (heks-tore), is lawful evil. His titles are Champion of Evil, Herald of Hell, and Scourge of Battle. Hextor is the six-armed god of war, conflict, and destruction. Hextor’s worshipers include evil fighters and monks, and his favored weapon is the flail. The domains he is associated with are Destruction, Evil, Law, and War. He sends his followers to commit evil, and their special purpose is to overthrow the followers of Heironeous wherever they are found. Heironeous is Hextor’s half-brother.
Kord (kord), god of strength, is chaotic good. He is known as the Brawler. Kord is the patron of athletes, especially wrestlers. His worshipers include good fighters, barbarians, and rogues. The domains he is associated with are Chaos, Good, Luck, and Strength. Kord’s favored weapon is the greatsword.
The god of dwarves, Moradin (moar-uh-din), is lawful good. His titles include the Soul Forger, Dwarffather, the All-Father, and the Creator. Moradin forged the first dwarves out of metal and gems and breathed life into them. He governs the arts and sciences of the dwarves: smithing, metal-working, engineering, and war. The domains he is associated with are Earth, Good, Law, and Protection. His favored weapon is the warhammer.
The god of death, Nerull (nare-ul), is neutral evil. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh. Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain. The domains he is associated with are Death, Evil, and Trickery. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe, his favored weapon.
Obad-Hai (oh-bod-high), god of nature, is neutral. He is known as the Shalm. Obad-Hai rules nature and the wilderness, and he is a friend to all who live in harmony with the natural world. Barbarians, rangers, and druids sometimes worship him. The domains he is associated with are Air, Animal, Earth, Fire, Plant, and Water. Because Obad-Hai strictly adheres to neutrality, he is a rival of Ehlonna. Obad-Hai plays a shalm ( a double-reed woodwind musical instrument, also spelled “shawm”) and takes his title from this instrument. His favored weapon is the quarterstaff.
The god of rogues, Olidammara (oh-lih-duh-mar-uh), is chaotic neutral. His title is the Laughing Rogue. Olidammara delights in wine, women, and song. He is a vagabond, a prankster, and a master of disguise. His temples are few, but many people are willing to raise a glass in his honor. Rogues and bards are frequently among his worshipers. The domains he is associated with are Chaos, Luck, and Trickery. The rapier is his favored weapon.
Pelor ( pay-lore), god of the sun, is neutral good. His title is the Shining One. Pelor is the creator of many good things, a supporter of those in need, and an adversary of all that is evil. He is the most commonly worshipped deity among ordinary humans, and his priests are well received wherever they go. Rangers and bards are found among his worshippers. The domains he is associated with are Good, Healing, Strength, and Sun. The mace is his favored weapon.